I am recording the times when I remember to do so. So once this happens, you can stop counting and play normally (or restart if you want).Īnother point of interest: If you leave the clock on SET at a known time (midnight is the easiest) then you can calculate what time the Digimon evolved. I am pretty certain that you get one chance at a particular time, and it is processed in much the same way whether evolution succeeds or fails. If a Digimon fails to evolve to Perfect, the clock resumes anyway at around the time it would have evolved. When it evolves, the clock resumes, and the game exits the clock screen so you can see the Digimon again. The Digimon will age and evolve as normal, without requiring any care. Go back to the clock screen, put the clock on SET, and leave it like that. If you want, you can then turn the lights on again, and it won't notice. After putting out the lights, exit from the main menu so the Call icon goes out. Put the lights out, unless you want a Lights Call. To prevent events: Set the clock so the Digimon goes to sleep. If using energy to count battles, avoid feeding Protein during this process, as it can recharge energy.
If trying to empty it, check that the Digimon is healthy and refuses battles. This means it may appear to be empty or half-empty when it is not. The energy meter is scaled to 14 bars and rounded down, i.e.
You can test possibilities on a calculator to see which one fits. For more awkward numbers of battles, the numbers displayed will often add to 99%, and go in uneven steps. If you battle two Digimon only against each other, then for example at 20 battles, the two numbers displayed will add to 100% and be multiples of 5. The percentage of wins considers the Digimon's whole lifespan and is rounded down. It's probably better to record wins, losses and cancellations anyway since Perfect evolution is not absoloutely guaranteed to be the same.īattles: Try to count, but the percentages can help if you use them carefully. Versions 2-5: Only successful training is counted for Adult evolution. and this will be counted for Adult evolution, though it does not give Strength or reduce weight. You can select the training icon and rapidly press B-C-B-C. It's counted if you win, if you lose, or even if you cancel it. Training: Version 1: A training session is counted for Adult evolution whether or not you complete all 5 rounds. (Using the "easy counting" techniques, this is the slowest part by far.) It is necessary to wait until it loses a hunger heart before overfeeding it again. Overfeed: Give Meat until the Digimon won't eat any more. (Waking the Digimon while it still wants its lights turned off is not a Call.) Then wake the Digimon and put it back to sleep as in the Wakeup section. Wait 20 minutes until the Call icon goes out. Set the clock so the Digimon goes to sleep. Lights Call and Wakeup can of course be combined. To repeat, go to the clock screen, put it onto SET, then just press C to continue from the current time. Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option. Wakeup: Set the clock so the Digimon goes to sleep. To repeat without getting a Wakeup, set the clock to sometime during the day, then repeat these instructions. Lights Call: Set the clock so the Digimon goes to sleep. Strength Call: The same as Hunger but the other way around. For the shortest time before getting another, give only one Meat. You must feed the Digimon to get another. Let the Hunger hearts empty so the Call icon lights, then wait 20 minutes until it goes out. Just don't mistake it for Pokémon-Amie.Hunger Call: Keep the Digimon's Strength up to avoid miscounting. But anyway, this game is phenomenal, and an essential addition to anyone's library. Also, the constant routine of Train/Rest/Feed/Repeat gets a bit stale if you have no one to battle with. You don't see this sort of stuff in Pokémon, and it brings with it a sense of morbidity. (even if the moon looks a bit like the Death Star) The only feature I didn't like was how your Digimon dies eventually. The music is soothing, and the day/night routine passes by at a reasonable rate. Also, the cute little training animations (especially the Defense) really scored a lot of points. There are a copious amount of Digimon sprites, and seeing them all will take an enormous effort.
The thing that got to me in this game was the attention to detail. You can also battle each other people's Digimon a la Pokémon. Your Digimon grows, and grows, and becomes stronger through training, feeding, and sleeping. Digimon V-Pet, at first glance, seems to be another Pokemon-Amie.ĭigimon V-Pet is one of the most content-full games on this Wiki I have played.